Dissidia Final Fantasy Opera Omnia Wiki
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"Bartz Klauser"
Butz Klauser.png
Series
FF5
Role
Attacker
Recruitment
Chapter 3 Clear
Crystal
Yellow
Weapon Type
Sword

Bartz Klauser is a story character in Dissidia Final Fantasy Opera Omnia.

Summary[]

Bartz in Opera Omnia is similar to his personality in both Dissidia and Final Fantasy V. He is a free-spirited youth who, while showing a sense of naïveté, is cheerful and optimistic.

In battle, Bartz's abilities focus on Bravery Breaks, with Doublehand dealing massive amounts of BRV damage and Missile dealing a fixed % of an opponent's BRV as damage. Like Faris, his abilities grow stronger after using them enough times, called Mastery.

Stats[]

Stat Level 1 Level 50 Max Awakening Growth
HP
1000
2062
4062
-
Init. BRV
160
739
739
-
Max. BRV
550
960
1437
-
Attk
160
320
500
-
Def
150
274
424
-


Equipment[]

Equipment Rank Type Passive Effect
Chocoblade (V)
5
Weapon Knight's Soul Raises 'Doublehand' power and further increases its power when Mastered.
Brave Blade (V)
4
Weapon Maximum BRV +110
Green Beret (V)
4
Armor Defense +84
Elven Mantle (V)
5
Armor Shatter Raises INT BRV by 110 and MAX BRV by 220


Abilities[]

Ability Type Uses Effect
BRV Attack
Melee
n/a
Performs a BRV Attack
HP Attack
Melee
n/a
Performs an HP Attack
Doublehand
Melee
7
1-hit melee physical BRV attack. Masters when used three times, at which point it changes into 'Doublehand+' (increased BRV damage).
Missle
Melee
5
Lowers target’s BRV by 25%, and unleashes a normal BRV attack. Masters when used two times, at which point it changes into 'Missile+' (lowers target’s BRV by 50% instead of 25%).


Unlocked Abilities[]

Ability Awakening Level CP Cost Effect
Doublehand
1
n/a Unlocks Doublehand
All BRV Boost Up
5
5 Slightly increases the bonus received by Break Power
Mighty Doublehand
10
10 Raises Doublehand BRV damage by a small amount.
BRV Mastery Up
15
15 Raises MAX BRV by a small amount when an ability is mastered.
Missile
20
- Unlocks 'Missile'
Bravery Critical Hit
25
5 Gains a small amount of BRV when you land a BRV critical hit.
Quick Missile
30
10 Acts slightly earlier after using 'Missile'.
Charged Doublehand
35
15 Raises the number of 'Doublehand' uses by 1.
Spite
40
5 BRV attack becomes a critical hit when BRV is over the initial value and target’s BRV is greater than twice its initial value.
Charged Missile
45
15 Raises the number of 'Missile' uses by 1.
Simple Mastery
50
20 When 2 abilities are mastered, raises own initial BRV, maximum BRV, attack and defense by a small amount.


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